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    <title>Devlog · PewRun</title>
    <link>https://pewrun.com/blog</link>
    <description>Dodz writes about making PewRun, a dark hand-drawn run and gun: design, art, code, sound and the AI tools behind them.</description>
    <language>en</language>
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    <lastBuildDate>Sun, 08 Nov 2026 07:13:39 GMT</lastBuildDate>
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      <title>The gutter is wet</title>
      <link>https://pewrun.com/blog/the-gutter-is-wet</link>
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      <pubDate>Sun, 08 Nov 2026 07:13:39 GMT</pubDate>
      <dc:creator>Dodz</dc:creator>
      <category>levels</category>
      <category>lighting</category>
      <category>water</category>
      <description>The first real stretch of Chapter 1: seven layers of depth, painted lights turned into real ones, water that reflects the screen and a light rain.</description>
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      <title>Pew pew, in eight directions</title>
      <link>https://pewrun.com/blog/pew-pew-eight-directions</link>
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      <pubDate>Sun, 08 Nov 2026 06:05:43 GMT</pubDate>
      <dc:creator>Dodz</dc:creator>
      <category>shooting</category>
      <category>weapons</category>
      <description>Aiming, weapons as data, bolts that never skip through walls and a script that finds the tip of the blaster in every frame.</description>
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      <title>Making a tiny alien feel good</title>
      <link>https://pewrun.com/blog/making-a-tiny-alien-feel-good</link>
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      <pubDate>Sun, 08 Nov 2026 05:50:59 GMT</pubDate>
      <dc:creator>Dodz</dc:creator>
      <category>movement</category>
      <category>game-feel</category>
      <description>Coyote time, jump buffering, a dash with one air charge and ledge grabs: the numbers behind Pew's movement.</description>
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      <title>Nine sheets, eighteen animations</title>
      <link>https://pewrun.com/blog/nine-sheets-eighteen-animations</link>
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      <pubDate>Sun, 08 Nov 2026 05:38:20 GMT</pubDate>
      <dc:creator>Dodz</dc:creator>
      <category>animation</category>
      <category>pipeline</category>
      <description>How Pew's sprites went from generated sheets to one tidy atlas in Godot, and why the run cycle took seven tries.</description>
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      <title>A title screen in the rain</title>
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      <pubDate>Sun, 08 Nov 2026 04:56:57 GMT</pubDate>
      <dc:creator>Dodz</dc:creator>
      <category>godot</category>
      <category>shaders</category>
      <category>audio</category>
      <description>The first thing running in Godot: a backdrop with real water reflections, layered rain, and Pew blinking and firing from inside the logo.</description>
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      <title>Teaching an AI to draw Pew</title>
      <link>https://pewrun.com/blog/teaching-ai-to-draw-pew</link>
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      <pubDate>Sun, 08 Nov 2026 04:30:00 GMT</pubDate>
      <dc:creator>Dodz</dc:creator>
      <category>art</category>
      <category>ai</category>
      <description>Third hands, antennae, white eyes and a sky inside a sewer: what went wrong with the generated art, and the rules that fixed it.</description>
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      <title>Meet Pew</title>
      <link>https://pewrun.com/blog/meet-pew</link>
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      <pubDate>Sun, 08 Nov 2026 04:10:45 GMT</pubDate>
      <dc:creator>Dodz</dc:creator>
      <category>design</category>
      <category>gdd</category>
      <description>A tiny green alien in a hoodie, a rainy New York and one design document: how PewRun started.</description>
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